Apr. 1st, 2012

curadh: (Default)
PLAYER

Name: Rachel
Age: 25
Contact: aziraphale @ plurk
Other Characters: Solas, Six
Interests: I have my Paladin and I have my mage and now I think I'd like to enjoy someone a little more social and a little more out for themselves, someone who's going to stick their nose into everything and try and get away with it!

CHARACTER

Name: Silvana Myr
Canon/OC: OC
Canon Point: After her hibernation
Journal: [personal profile] curadh
Age: Looks 29, actually 400+

Canon World
Silvana lives in a world named Falyra where fantasy is reality; dragons, demons, spirits, dwarves, elves, humans and the like all exist, and not always in harmony. It's your typical high fantasy world with traditional high fantasy elements, just with a few tweaks.

In her world, there are people known as Dragon Riders, traditionally mages that rise up and put themselves through immense challenges in order to win the trust, respect and bond with a dragon; Silvana is one of these people, but rather than being magical she is a warrior, the first in centuries to achieve this status without the use of spellwork.
History
✖ Ever since she was a young girl, Silvana had wanted to become one of the fabled Dragon Riders. In Falyran mythology, the ideal of Dragon Riders had fallen into stories and fables, and the idea of someone achieving such a thing seemed ridiculous and entirely out of reach. That was not enough to dissuade Silvana, however, and her stubbornness pushed her forward to grasp all the things she would need to track down a dragon, perform the trials and bond as surely as any others had done before her.

✖ It took her six years to find her path. Upon finding the Falyai Dracyn, the home of Dragons, a high rising mountain deep at the furthest edge of the world, she was put to test to see how she would handle herself in a set and series of tests and trials. Each task was to judge her character, and went as follows:

✖ Once bonded, Silvana and Eytel shared one mind and one heart; she could see through her Dragon's eyes, ride with her, and was bonded to her eternally through the joining of their spirits. It is this that makes becoming a Dragon Rider such a great and dangerous task; while you are given strength and life from your Dragon companion you are also victim to their weaknesses, their pain and their suffering. Any wounds and hurts Eytel took would be mirrored on Silvana, and the same the other way. It was this that had, in time, made the destruction of Dragons such an easy task.

✖ With her heart tied and her mission complete, Silvana moved and returned to her home - to find that her family was moving to war. With Etyel at her side, Silvana rose up and stood by her family's side, fighting with her brother and sister and moving to help defend her lands from the invading forces - not simply dangerous beasts but humans, too, that had taken to heart whispering tales of the revival of Dragons and determined that they would take them for their own.

✖ The battle was hard and dangerous, both Dragon and warrior suffering in the wake of it. Silvana nearly lost her arm and became blind in one eye. Eytel told Silvana that her part in this war was done, and there was something in her future that was required of her. Without a chance to say farewell to her family and her friends, Eytel took Silvana to the depths of the Dragon Home and there they rested, together, in deep hibernation, to heal, live and survive until the future came and what Eytel had predicted came to pass.

✖ During this sleep, Silvana and Eytel dreamed together. Over time they became more than friends, more than sisters; they were joined as closely as anyone could be, deep and unwavering, and the faith and trust they had in one another was impossible to ignore.
Personality
One of the foundations of the Myr family is their code of honour and pride in their strength of heart; she is honest, kind-hearted to those that have not done anything to suggest that they don't deserve the kindness, respectful and soft-spoken. She refuses to take advantage of the sick, poor or damaged and will never rise up against innocents - and her bond with her Dragon is proof of this, as Dragons would never accept someone that would betray them as a Rider. With honour the last remaining tie to her family's good name it has become even more important to Silvana and she keeps it as close to her heart as she can, determined to never let herself betray her kin.

It takes a great deal of strength to suffer through the trials to become a rider, and Silvana proved herself to be both stubborn and determined enough to live through the tasks. She holds true to her morals, and once she has made a decision she is incredibly unlikely to change her mind. She is obstinate, somewhat prone to arguments if she believes that her advice and experience is being ignored and difficult to move, but will concede if she believes that the other person is in the right or has proved their point to be better. She is difficult to move, but she will not push if she learns that she is wrong.

Despite the fact that the world had, in a way, turned against her and her family, Silvana is a kind-hearted person. Her connection with Eytel has done no more than expand upon that, giving her, in essence, twice the heart to care, and she is always happy to go out of her way to make sure people are defended, fed, secure and safe. Rising up to fight with her family in a war was easy enough, that was blood, but her choice to stand tall and fight to restore both the Dragons and the world to what it once was, no matter what others think, shows that she sometimes puts others before herself, not thinking what might happen in the long-term; her kindness can be somewhat tunnel-like, blinding her to the ramifications of her choices.

Being honourable and kind does not stop someone from having a fiery streak, and this could be said about Silvana. While she is slow to anger, when it comes she is a force to be reckoned with - she is filled with passion when it comes to the things she cares about, to both ends of the scale; caring too much and hating too much. While hatred is not something that comes naturally to her, there are some people she would never be afraid to admit that she loathed them - the people that slaughtered Eytel's kin, those that wrote ill histories of her family and those that murder for the sake of death rather than to protect and care for others.
Strengths & Weaknesses

Basically, what are they best at, and what are they worst at? Where can they help and where will they be a liability? Give us a general idea of areas of expertise and level of ability. While this needn't be 100% exhaustive, any powers/magic/significant areas of expertise not listed here cannot later be used in game.

If your character has superhuman abilities, please describe these abilities in plain terms. Although Fade Rift is based on a video game, we don't write about abilities or attacks as if they are occurring in a video game. For example, characters will not have an ability called "Whirlwind" that enables them to spin in a circle and strike things with a sword. Just tell us they can use a greatsword and they're agile.

Suggested Nerfs

Many (if not most) abilities from other canons will be nerfed or adapted to place them on par with native abilities -- we want rifters to be unique and retain what makes them fun to play, but not so overpowered that they render native characters superfluous to missions. A list of universally applied power limits is in the FAQ (http://faderifting.dreamwidth.org/966.html#nerfs). These nerfs will apply to all rifters unless we discuss a specific exception with you. Additionally, we may place other limits on rifters' abilities to prevent them from being too powerful compared to natives. If you have a high-powered character, we encourage you to use this section of the app to suggest your own nerfs or let us know what's most and least important to you about their powerset so we can take it into consideration when we establish limits.

Arrival Inventory

What will your character have with them in the dream they arrive from? Please go ahead and list weapons, technology, and magical artifacts, though they may disappear in the passage through the Fade. And please note that we do mean what they have with them in their dream; they can arrive in plainclothes with their usual belongings from a dream about buying groceries, or they can arrive in a gorilla suit with a deflated hot air balloon from a dream that was a little less mundane.

'Human'ization

Please describe any ways that your character differs from a normal real world human. Characters who don't closely resemble humans/dwarves/elves/Qunari will be shifted into one of those forms by their passage through the Fade, so if the rules require that your character exit the rift in a different form, what form would you like that to be?

Fit

Is there a reason you think this character would be particularly interesting in this setting? Are there particular aspects of the world you're hoping to dig into? Things about your character you think Thedas will help you explore? Will they have a personal connection to an issue, or act as a foil to another character/group/opinion? Give us a sense of what you think your character will bring to the game world and what you think they might take away from it. Basically, why did you choose this character in this game? This shouldn't be more than 300 words.

SAMPLES

Please provide 2 samples. It doesn't matter if they're written or linked and we don't care if you prefer brackets or normal punctuation, but at least one must take place in the game world, and at least one must be a log rather than network tags (or their setting-appropriate equivalent). They can be of any length, as long as they provide a sense of your character's voice and internal narrative. If we feel they aren't sufficient, we'll ask you for more.